[Sigia-l] Research then prototype OR prototype then gatheruserfeedback
Jared M. Spool
jspool at uie.com
Tue Dec 20 09:30:14 EST 2005
At 05:34 AM 12/20/2005, Listera wrote:
>What may be missing, as is the case in most such discussions, is the
>opportunity cost: what else could McMasters-Carr have done with
>design/research/prototyping/etc that they might not have considered?
There's another aspect of this that is rarely discussed is the design
maturity of the team. Our research into how teams produce good design
suggest that more mature teams are far more capable of bringing new
insights into the start of a design process than less mature teams. Less
mature teams rely more on iteration to guide insight (falling into
Stewart's trap of focusing the team on what's wrong with what they've
created) than those teams that have more design maturity under their belt.
Design maturity, in our definition, is a combination of skills, experience,
knowledge, collaboration skills, and cultural integration. Teams with more
maturity can approach problems with a wider sense of scope, asking
questions like, "What are we *really* trying to accomplish here?" Teams
with less maturity tend to be very reactive, rarely capable of going
beyond, "How can we improve on what we've done?"
So, another question to ask is, had they done more
design/research/prototyping/etc, were they in a place to actually
understand what they were seeing and how to integrate that into their
design process?
Jared M. Spool, Founding Principal, User Interface Engineering
4 Lookout Lane, Unit 4d, Middleton, MA 01949
978 777-9123 jspool at uie.com http://www.uie.com
Blog: http://www.uie.com/brainsparks
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