[Sigia-l] Research then prototype OR prototype then gather user feedback
Jared M. Spool
jspool at uie.com
Mon Dec 19 19:17:35 EST 2005
At 06:53 PM 12/19/2005, Trenouth, John wrote:
>Early prototypes necessarily become what's familiar and frame the
>subsequent discussion/mindset/direction.
>
>So, isn't there a danger inherent in such hasty early self-referential
>prototypes, in that they get a project started from "our"
>(designers/developers/managers) perspective and needs rather than "their"
>(users/customers) perspective needs?
The danger, in my opinion, is not recognizing that we all start with our
existing mindset no matter what the first activity is. Starting with "pure
research" doesn't remove that mindset -- on the contrary -- it reinforces
them quietly.
By starting with the act of building a prototype, you have to have a group
discussion about what your assumptions are. Sharp teams will pay attention
and actually document these assumptions as they go. The prototype is of no
significance, really. It's just a device to get the assumptions on the table.
Then, when the research phase starts, they're starting with stated
assumptions, instead of the unstated mindset from the pure-research-first
approach. As they encounter the real world, the team will see brightly and
boldly every time one of their assumptions are challenged. This allows them
to explicitly redefine the design space with a new set of requirements,
based on the intersection between their assumptions and the findings of the
studies.
>So the project becomes producer-centered rather than user-centered?
There is no "producer-centered" or "user-centered" in design. There are
only designs where assumptions don't match with reality. There are only
informed decisions and uninformed decisions.
(I've always hated the term "user-centered" because it implies that somehow
other types of design don't take the user into account. I've never seen
designs that did that. I've only seen designs where they took the wrong
assumptions about the user into account. It's a disservice to
designers/developers who try real hard but miss the target to claim what
they've done isn't user-centered.)
>Or am I just splitting hairs here?
Hey, that's a specialty of this list. Along with navel-gazing ("Are we
really useful?") and existential taxonomic discussions ("So, what exactly
is 'information'?")
;-) <-- SYMBOL THAT MEANS IT'S A JOKE. <-- Disclaimer for people who have
trouble recognizing jokes. <-- Disclaimer for people who need disclaimers.
Jared
Jared M. Spool, Founding Principal, User Interface Engineering
4 Lookout Lane, Unit 4d, Middleton, MA 01949
978 777-9123 jspool at uie.com http://www.uie.com
Blog: http://www.uie.com/brainsparks
More information about the Sigia-l
mailing list