[Sigia-l] Seminar on People, Computers, and Design
Livia Labate
liv at livlab.com
Tue Feb 8 16:53:56 EST 2005
I received lots of emails about my recommendation for Terry
Winograd's webcast of Stanford's Seminar on People, Computers,
and Design so I thought I'd send this week's as well. I
recommend adding this to your calendars and signing up for
the mailing list to get notifications about upcoming speakers
as well. Seminars happen every other Friday and you can
access the video presentations online for a couple of weeks.
*************************************************************
Stanford Seminar on People, Computers, and Design (CS547)
Home page: http://hci.stanford.edu/seminar
This talk will be available as on-line video. Look under Computer Science
547 in
http://scpd.stanford.edu/scpd/students/courseList.asp
*************************************************************
Friday, February 11, 2005, 12:30-2:00pm PST (UT 20:30)
Gates B03 (NEC Classroom) and SITN
Aaron Marcus, Aaron Marcus and Associates
Aaron.Marcus at AMandA.com
http://www.amanda.com/
TITLE: 12 Myths of Mobile Device UIs
ABSTRACT:
Developers share many illusions and delusions about mobile-device
user-interface design. In the UI development world, there are many
assumptions or myths floating around about the future of mobile devices.
Myths are useful in civilizations. They summarize inherited wisdom and
guide us to the future. Some become obsolete, like the ones about the flat
earth and the sun as the center of the universe. Let's make sure our ideas
about mobile device UI design remain fresh and useful.A 35-year veteran of
user-interface design pops a few conceptual balloons and puts a few new
twists on others.
*Myth: Users want power and aesthetics. Features are everything.
*Myth: What we really need is a Swiss army knife.
*Myth: 3G is here!
*Myth: Focus groups and other traditional market analysis tools are the
best way to determine user needs.
*Myth: If it works in Silicon Valley, it will work anywhere.
*Myth: The killer app will be games, --er, no, I mean, horoscopes, or--
*Myth: Mobile devices will essentially be phones, organizers, or
combinations, with maybe music/video added on.
*Myth: The industry is converging on a UI standard.
*Myth: Highly usable systems are just around the corner.
*Myth: One underlying operating system will dominate.
*Myth: Mobile devices will be free-or nearly free.
*Myth: Advanced data-oriented services are just around the corner.
As mobile devices continue to proliferate, UI and software developers need
to work together to make the most useful, useful, and appealing products
and systems. Keeping in mind the difference between myths and
misconceptions may help developers to design UIs that show the right
things, in the right way, at the right time, to the right people. We'll all
benefit.
**********************************************************
Aaron Marcus is the founder and President of Aaron Marcus and Associates,
Inc. (AM+A). A graduate in physics from Princeton University and in graphic
design from Yale University, in 1967 he became the world's first graphic
designer to be involved fulltime in computer graphics. In the 1970s he
programmed a prototype desktop publishing page layout application for the
Picturephone (tm) at AT&T Bell Labs, programmed virtual reality spaces
while a faculty member at Princeton University, and directed an
international team of visual communicators as a Research Fellow at the
East-West Center in Honolulu. In the early 1980s he taught at the
University of California/Berkeley, was a Staff Scientist at Lawrence
Berkeley Laboratory, founded AM+A.
Mr. Marcus has written over 150 articles; written/co-written five books,
including (with Ron Baecker) Human Factors and Typography for More Readable
Programs (1990), Graphic Design for Electronic Documents and User
Interfaces (1992), and The Cross-GUI Handbook for Multiplatform User
Interface Design (1994) all published by Addison-Wesley; contributed
chapters/case studies to seven books of user-interface design, information
appliances, and culture, including three industry Handbooks; and serves on
the editorial/advisory boards of five industry publications, including
Interactions and User Experience.
**************************************************************
NEXT WEEK: February 18, 2005 - Asaf Degani, NASA Ames
adegani at mail.arc.nasa.gov
Taming HAL
**************************************************************
The mailing list for these seminar announcements is
pcd-seminar at lists.stanford.edu, which is managed by an automated server. For
information on subscribing or unsubscribing, see
http://hci.stanford.edu/lists.html
For information about HCI at Stanford see http://hci.stanford.edu
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
This message was posted through the Stanford campus mailing list
server. If you wish to unsubscribe from this mailing list, send the
message body of "unsubscribe pcd-seminar" to majordomo at lists.stanford.edu
More information about the Sigia-l
mailing list