[Sigia-l] Seminar on People, Computers, and Design

Livia Labate liv at livlab.com
Tue Feb 8 16:53:56 EST 2005


I received lots of emails about my recommendation for Terry 
Winograd's webcast of Stanford's Seminar on People, Computers,
and Design so I thought I'd send this week's as well. I 
recommend adding this to your calendars and signing up for 
the mailing list to get notifications about upcoming speakers
as well. Seminars happen every other Friday and you can
access the video presentations online for a couple of weeks.



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Stanford Seminar on People, Computers, and Design (CS547)
Home page: http://hci.stanford.edu/seminar

This talk will be available as on-line video.  Look under Computer Science
547 in
http://scpd.stanford.edu/scpd/students/courseList.asp

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Friday, February 11, 2005, 12:30-2:00pm PST (UT 20:30)
Gates B03 (NEC Classroom) and SITN

Aaron Marcus, Aaron Marcus and Associates
    Aaron.Marcus at AMandA.com
    http://www.amanda.com/

TITLE: 12 Myths of Mobile Device UIs

ABSTRACT:
Developers share many illusions and delusions about mobile-device 
user-interface design. In the UI development world, there are many 
assumptions or myths floating around about the future of mobile devices. 
Myths are useful in civilizations. They summarize inherited wisdom and 
guide us to the future. Some become obsolete, like the ones about the flat 
earth and the sun as the center of the universe. Let's make sure our ideas 
about mobile device UI design remain fresh and useful.A 35-year veteran of 
user-interface design pops a few conceptual balloons and puts a few new 
twists on others.

*Myth: Users want power and aesthetics. Features are everything.
*Myth: What we really need is a Swiss army knife.
*Myth: 3G is here!
*Myth: Focus groups and other traditional market analysis tools are the 
best way to determine user needs.
*Myth: If it works in Silicon Valley, it will work anywhere.
*Myth: The killer app will be games, --er, no, I mean, horoscopes, or--
*Myth: Mobile devices will essentially be phones, organizers, or 
combinations, with maybe music/video added on.
*Myth: The industry is converging on a UI standard.
*Myth: Highly usable systems are just around the corner.
*Myth: One underlying operating system will dominate.
*Myth: Mobile devices will be free-or nearly free.
*Myth: Advanced data-oriented services are just around the corner.

As mobile devices continue to proliferate, UI and software developers need 
to work together to make the most useful, useful, and appealing products 
and systems. Keeping in mind the difference between myths and 
misconceptions may help developers to design UIs that show the right 
things, in the right way, at the right time, to the right people. We'll all 
benefit.

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Aaron Marcus is the founder and President of Aaron Marcus and Associates, 
Inc. (AM+A). A graduate in physics from Princeton University and in graphic 
design from Yale University, in 1967 he became the world's first graphic 
designer to be involved fulltime in computer graphics. In the 1970s he 
programmed a prototype desktop publishing page layout application for the 
Picturephone (tm) at AT&T Bell Labs, programmed virtual reality spaces 
while a faculty member at Princeton University, and directed an 
international team of visual communicators as a Research Fellow at the 
East-West Center in Honolulu. In the early 1980s he taught at the 
University of California/Berkeley, was a Staff Scientist at Lawrence 
Berkeley Laboratory, founded AM+A.

Mr. Marcus has written over 150 articles; written/co-written five books, 
including (with Ron Baecker) Human Factors and Typography for More Readable 
Programs (1990), Graphic Design for Electronic Documents and User 
Interfaces (1992), and The Cross-GUI Handbook for Multiplatform User 
Interface Design (1994) all published by Addison-Wesley; contributed 
chapters/case studies to seven books of user-interface design, information 
appliances, and culture, including three industry Handbooks; and serves on 
the editorial/advisory boards of five industry publications, including 
Interactions and User Experience.

**************************************************************
NEXT WEEK: February 18, 2005 - Asaf Degani, NASA Ames
    adegani at mail.arc.nasa.gov
    Taming HAL

**************************************************************
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