[Sigia-l] UI job requirements
Brett Ingram
lists at brettingram.com
Tue Feb 3 16:28:21 EST 2004
Our team is involved in usability engineering and user interface
desgin. We have passed off requirements to our developers and watched
them build something... well, something rather different than we
intended. We have taken up building functioning prototypes for the
developers to fully understand our design intent. This has meant a lot
more coding (UI developing) within our team. Many of the people on our
team have at least a partial technical background in things like HTML
and Flash, so this hasn't been a problem.
The company has been moving to a .NET foundation for, eventually, all
of the applications. And we have found increasingly that we get a "it
can't be done in .NET" response when someone doesn't want to build
something. So now, we have hired on our team a technical specialist in
order to provide real answers for us.
In other words, we are becoming more technical in order to do our
Usability/UI work. As a team, we have been working to counter the
assault on our flanks that Ziya warns about.
Which has lead me to think its time to start spending more of my time
brushing up on technical computer skills.
-Brett Ingram
Listera wrote:
> While "regular" designers of web apps may know about the UI-level
widgets
> and functions of, say, HTML/DHTML, they rarely have an understanding
of the
> range and limitations of, say, Swing widgets. So, the conventional
corporate
> thinking goes, why not give that job to a Java programmer who does.
>
> Is this going to be a problem? As I have been preaching here,
absolutely.
> This is one of the flanks of UCD that can/will be usurped by
developers.
> This is precisely why I keep harping on the futility of chopping up
the
> design processes into million titular bits. There are lots of
clients out
> there who simply don't want to chop up the design stage to half a
dozen
> self-important title holders who keep passing "deliverables" to each
other.
>
> If the beef against GUI *developers* is that they don't really
understand
> UCD/interaction, then UC designers must begin to fully understand the
> technical ramifications of their UI choices. This issue will be
resolved
> when finally functional prototyping becomes the domain of designers,
not the
> developers, but that's my other obsession. :-)
>
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