[Sigia-l] Tog on iPhone
Will Parker
wparker at channelingdesign.com
Wed Jan 17 03:35:23 EST 2007
On Jan 16, 2007, at 10:14 PM, tOM Trottier wrote:
> On Wednesday, January 17, 2007 at 0:42,
> Ziya Oz <listera at earthlink.net> wrote
>
> Yep, Tog confirms that the iPhone is just perfect for the dumb/rich
> market quadrant.
> Cool, simple, visionary crippled interface. A better iPod
Thanks very much for your guidance, but I'll wait 'til I get my hands
on the thing itself to decide whether I'm dumb and rich enough to buy
one. I probably qualify on both axes, but I want to be really, really
sure about that.
> I also wonder how the iPhone will work with wide web pages - unlike
> the NYT/CNN narrow
> columns - with hardcoded column widths... Reformat? Greek text?
> Incomplete lines? Scroll
> sideways with finger?
Wide web pages? Heck, those suck raw sewage on regular browsers with
screens under 1600px wide -- which means that the problem, dear
friends, is in the designer, not the browser. When it comes to
reading devices (and I see browsers as a sub-class of that category),
sensible people design for readability.
> Pogue says it won't work with fingernails or styli, so goodbye good
> editing capabilities.
Ah, yes - cuneiform is so much better since we stopped using mud.
However, let's hold on to that pronunciamento for just a second and
per Frank Gehry's advice (see sig block below), as people interested
in UI design and behavior, let's think about this for a minute and
see whether there's in fact a real solution to this particular problem.
Here's the formal question for the group: HOW WOULD YOU design a set
of text editing functions to work with the iPhone touch screen? Is
there a general solution for rapid, reasonably error-free text input
on a finger-operated touch screen that does NOT involve memorizing 83
gestural macros or other skull-mounted firmware?
(Please note that I think the ideal solution is to AVOID having to
play the Crackberry game of blasting text into your mobile device
every five minutes, but let's leave discussions of addictive behavior
aside. Design solutions only, please.)
- Will
Will Parker
wparker at ChannelingDesign.com
http://www.ChannelingDesign.com
"Well, let's look at it for awhile and be irritated by it and then
we'll figure out what to do." - Frank Gehry on the creative process
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