[Sigia-l] What am I missing...
Adrian Howard
adrianh at quietstars.com
Fri Nov 3 10:25:39 EST 2006
On 3 Nov 2006, at 00:54, Alexander Johannesen wrote:
[snip]
> Luckily, I know the truth is that it depends on the developer and it
> depends on the UX person, and, even more luckily, I've worked with
> both developers who create better interfaces than UX designers and
> vice-versa. In other words, it's lucky that the real world looks
> nothing like the stereotypical hyperbole we some times spew out on
> this mailing list.
[snip]
Amen.
The very best projects I've worked on have all been where "designers"
and "programmers" have worked together as equals with a joint goal of
making the best damn product they can. Everybody brings all their
skills and knowledge to the table.
Of course I've seen projects fail when some developers ignore design
advice, or don't have anybody around with the appropriate skills.
I've seen just as many projects fail due to arrogant design/usability/
whatever folk ignoring or overriding the practical concerns raised by
developers, or by not deigning to spend the time communicating their
design concepts properly so that they their intent can be expressed
properly in the code.
It's also been my experience that a lot of the problem with
programmers "designing" is the process and organisation that they're
placed in. When you have 5 layers of management and 3 layers of
support between you and the client/end-user, and a process that only
delivers software once every two years then it's hardly surprising
that people develop software that doesn't meet business or user needs.
Cheers,
Adrian
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