[Sigia-l] is bad design a choice?
Skot Nelson
skot at penguinstorm.com
Tue Oct 18 11:15:03 EDT 2005
On Oct-18-2005, at 5:28 AM, Todd Warfel wrote:
> I actually did that. The online banking interface was so poor that
> I had to
> switch to the bank I'm with now - couldn't be bothered with the
> other one.
> It was simply dreadful.
I used to see this happen a lot, in both directions. Banking is an
extremely complex activity, and the features that are important to
one person may not be irrelevant to the next. It's field where
usability can have a tremendous impact on customer satisfaction.
This is increasingly true, as banking is increasingly about
interacting with technology, not people. The only time many customers
interact with an actual human being in their banking lives now is
when they have a complaint.
Keep in mind things that make banking different, and mean that
interaction design matters even more than with many other applications:
- extremely complex
- most transactions/interactions are purely digital with no physical
product at all (William Gibson was once asked "What is cyberspace?"
His answer: "I don't know but I know it's where the bank keeps my
money". Physical money is a pretty abstract concept at this point for
many people.)
- very repetitive
Banking's quite unique in many ways really. It certainly isn't eBay
or Amazon.com.
--
Scott Nelson
skot at penguinstorm.com
http://www.penguinstorm.com/
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