[Sigia-l] The fuzzy line btwn IA and Design
George Olsen
george.olsen at pobox.com
Mon Apr 29 16:04:48 EDT 2002
At 10:44 AM -0400 4/29/02, PeterV wrote:
>Have other people had this problem of clients confusing wireframes
>(that are kept "un-visual-design-like") with visual design and
>questioning the relationship between both? Was it when you were
>presenting both?
Graphic designers have had this problem for years, albeit in different ways.
Aside from education, one trick is to actually *sketch* the
wireframes by hand. There's something about a hand-sketched look vs.
the crispness of computer-drawn lines seems to help most people it's
only a rough draft.
Of course, the time involved in hand-sketching isn't as practical --
although one shortcut I've found is to do all your work on computer
then print out and trace over the wireframe on a new sheet of paper.
(If you want to be efficient, you print out the wireframe text in a
"handwritten" typeface, like Tekton, and trace the lines onto that.)
The down sides are that
* It's hand to use shading. (You can do cross-hatching, but it takes
some practice to vary weights and it takes time.)
* It's paper-based deliverable. (Yeah, you can scan it, but then it
creates a huge file. This incidently is the same problem with "hand
retouching" it in Photoshop.)
So still looking for a way to use a "mainstream" vector program that
can be roughened up to at least give the feel of hand-drawn. (Yes I
know about Denim, but don't have time to mess around with it.)
--
______________________________________________________
George Olsen george at interactionbydesign.com
User Experience Architect 310-993-0467
http://www.interactionbydesign.com
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