[Eurchap] ISIC 2014 Pre-Conference Workshop: Design Thinking with Youth

Ann Bishop annpbishop at gmail.com
Mon Jun 23 15:28:02 EDT 2014


Please excuse cross-postings...
Information Seeking in Context (ISIC) 2014
*Pre-Conference Workshop: Design Thinking with Youth*
Tuesday, September 2, 2014

Leeds, England

*Workshop Leaders:*

*Dr. Karen E. Fisher (iSchool, University of Washington, US)         *
*Dr. Ann P. Bishop (iSchool, University of Illinois, US)*

*For further information:*

http://isic2014.com/workshops/
     Karen Fisher (fisher at uw.edu)


*DESIGN THINKING WITH YOUTH*

Teen Design Days is an ALA award-winning methodology sponsored by the U.S.
Institute for Museum and Library Services and Microsoft Corp. A scalable,
portable methodology in which youth innovatively engage with information
professionals to address complex social issues, Teen Design Days premises
youth as co-designers, co-researchers, and co-participants. Thus, it
enables professionals to understand youth information behavior and
perspective as well as work with youth to design information systems and
services, policy, and new library programs and museum exhibits that reflect
critical social needs.

The Teen Design Day Workshop addresses participants’ local, contextual
interests in supporting youth. Workshop leaders draw on examples from the
InfoMe (Information Mediaries) Programme with immigrant and refugee youth
in the USA, where Teen Design Days explore how youth help other people
(elders, strangers) by finding and sharing information about health,
transportation, culture, education, etc. This places youth in a unique and
critical position as civic actors, not just on their own behalf, but also
on behalf of society. The Teen Design Day Methodology gains insight into
the InfoMe role and engages youth in co-designing tools that can support
it. In the process, youth hone the information, technological, civic,
entrepreneurial and other literacy competencies needed to become engaged
within their communities.

*For video of Teen Design Days,
visit http://infome.uw.edu/sample-page/teen-design-days-video/
<http://infome.uw.edu/sample-page/teen-design-days-video/>*

Youth participate in Teen Design Days at community centers and libraries
where they reflect on their InfoMe behavior using social network mapping,
storytelling, images, and dramatic play. Smart phones and other devices and
applications, as well as low-tech prototyping using clay, cardboard, paper,
wire, fabric, colored pens, etc., are used to devise ways of facilitating
teens’ current and potential information behaviors using the Design
Thinking premise of inspiration-ideation-implementation. Various
stakeholders including families, instructors, librarians, community agency
staff and funders join in celebrating youths’ work and selecting
ideas/designs for further development.  A key feature of Teen Design Day
activities is that they are designed to meet youth developmental needs in 7
areas: physical activity, competence and achievement, self-definition,
creative expression, positive social interaction, structure and clear
limits—in gender and culturally appropriate ways that emphasize fun.

*Workshop Components*

   - Basics of the Teen Design Day methodology, including theoretical and
   empirical foundation;
   - Participation in a Design Thinking exercise;
   - Hands-on small-group activities to design a draft Teen Design Day
   curriculum on a topic of choice, i.e., explore ways to adapt the Teen
   Design Day Methodology in one’s own work;
   - Discussion of capturing and using data, and  addressing institutional
   barriers;
   - Presentation of each group’s Teen Design Day draft curriculum, in
   order to gain feedback.

*Participant Outcomes*

Workshop participants will:

   - Become well-versed in the Teen Design Day Methodology;
   - Create a working/draft curriculum that can be applied to own setting;
   - Receive copies of activities/exercises used in past TDD work and learn
   how to adapt them;
   - Become members of the growing Teen Design Day community of practice,
   with access to future resources and expertise.

The Workshop will enable participants to expand their work through a new
multi-disciplinary lens based on Design Thinking, youth development, and
information behavior. Researchers, professionals and educators with an
interest in youth, information services, technology, and design will find
the Workshop highly constructive and rewarding. All participants will
receive a Teen Design Day Workshop certificate.

** Fee includes “TDD Design Thinking” Kit, all materials, lunch and tea.
Workshop space is limited.

Fisher, K. E., Bishop, A., Magassa, L., & Fawcett, P. (2014). Action!
Co-designing interactive technology with immigrant teens. *CHI Interaction
Design and Children*. Aarhus, Denmark, 17-20 June 2014. http://idc2014.org

Fisher, K. E., Bishop, A., Magassa, L., & Fawcett, P. (2013). InfoMe @ teen
design days: A multi-variable, design thinking approach to community
development. ICTD 2013: International Conference on Information and
Communication Technologies for Development. December 7-10, 2013, Cape Town,
South Africa. ACM.http://dx.doi.org/10.1145/2517899.2517914

Fisher, K. E., Bishop, A., Fawcett, P., & Magassa, L. (2013). Teen Design
Days: Engaging Youth in Information Literacy through Design Thinking. *European
Council on Information Literacy 2013*. 22-25 Oct, Istanbul, Turkey. All-day
Workshop.http://www.ecil2013.org/

Fawcett, P., Fisher, K. E., Bishop, A., & Magassa, L. (2013). Using design
thinking to empower ethnic minority immigrant youth in their roles as
technology and information mediaries. *CHI 2013 Changing Perspectives. ACM
SIGCHI Conference on Human Factors in Computing Systems*. 27 April – 2 May,
2013, Paris, France.

Fisher, K. E., Bishop, A., Fawcett, P., & Magassa, L. (Forthcoming).
InfoMe: A field-design methodology for research on ethnic minority youth as
information mediaries. In D. Bilal & J. Beheshti (Eds.)., *New Directions
in Children and Adolescents’ Information Behavior Research*. UK: Emerald.
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