[Sigia-l] How the design process fits into the agile methodology, WAS Pricing the Design Process
Adrian Howard
adrianh at quietstars.com
Wed Feb 14 07:12:24 EST 2007
On 14 Feb 2007, at 12:04, James Melzer wrote:
> Austin Govella posted a couple weeks ago on agile and design.
> http://thinkingandmaking.com/lightpress/entries/232
>
> Austin - "Agile development won't give you better design. Design
> models things to be made. Development makes things you've modeled.
> Agile development methods promise better model-making, but don't
> promise better models. Agile development can actually devastate
> design."
Any my response was (no comment since I couldn't get past the spam
filters :-) was:
---
There seems to be some confusion agile methods are purely a
developmental process. That really doesn't gel with my experiences.
For example I've found the Planning Game in XP is a very rich
environment for doing exploratory design work.
For me agile is just as much about design as it is about
implementation. Go read the agile manifesto again . Replace
"software" by "product" and see how it reads.
It's true that if you don't have people with design skills involved
in the team then you're less likely to get a decent product out the
other end - but this is true of any process.
Agile development doesn't devastate design any more than any other
process. In fact, I'd say that you're slightly more likely to get
things right even without input from Design (in the UX/IxD sense)
folk, because you're getting feedback far more frequently and can
spot problem areas.
When the developers aren't separated from the stakeholders and users
by N layers of management Chinese whispers it becomes a lot easier
for them to do a good job.
As for agile only working 2-4 people - there are a /whole/ bunch of
people who seem to be doing pretty darn well with considerably more
than that :-) It's certainly easier to get a small team up and
running in an agile manner. That doesn't mean that you can't get
larger projects working that way.
---
Cheers,
Adrian
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