[Sigia-l] LineRider

Jonathan Baker-Bates Jonathan.Baker-Bates at Wheel.co.uk
Tue Nov 21 06:03:42 EST 2006


> -----Original Message-----
> From: sigia-l-bounces at asis.org 
> [mailto:sigia-l-bounces at asis.org] On Behalf Of Ziya Oz
> Sent: 21 November 2006 07:06
> To: SIGIA-L
> Subject: [Sigia-l] LineRider
> 
> I get a lot of off-list email here from people inquiring 
> about UI/UX matters for games. I'm not a gamer at all, so I 
> can't say much.
> 
> This one, however, I find absolutely enticing, in its 
> breathtaking simplicity and user involvement. (The artist 
> doesn't classify it as a game either. :-)
> 
> Must-see videos, first:
> <http://www.squidoo.com/linerider>
> 
> LineRider:
> <http://www.deviantart.com/deviation/40255643>
> 
> When polished, it should be brilliant.
> 
> And poster child for the concept of "simplicity" in UI/UX for 
> your next client presentation.

On the subject of innovative yet simple game ideas, Ferry Halim seems to
have almost a monopoly on intelligently designed Flash games (and not
just because they look good).

http://www.ferryhalim.com/orisinal/

I am regularly amazed at how formulaic most Flash/Shockwave games are -
not so with Ferry's stuff.



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