[Sigia-l] IA deliverables defined
Davezilla
davezilla at gmail.com
Thu Feb 9 21:19:46 EST 2006
IA deliverables defined. By me.
Stakeholder interviews and requirement analysis:
Finding out who will fire me when the project goes sour
Content Inventory, also known as content survey or audit:
Determines how much perfectly usable content the client has so I know
how much to ignore, throw away and recreate from scratch
Heuristic analysis:
A sacred industry term that means your navigation sucks and the type
is hard to read
Competitive analysis:
Determines why your competition sucks as much as you do
Cognitive mental models:
Determines how out of touch with reality your users are
Personas and audience definition:
Developing an artificial user to ignore rather than a real one
Card Sorts:
Legalized form of IA gambling
Usability sessions:
Proof that for $100 an hour, under-qualified people will agree to
pretty much anything you put in front of them
Process flows and flow charts:
Diagrams that prove on paper what no one can create in reality
Site Maps:
Diagrams of a website that show precisely *where* on a site a user is lost
Wireframes:
Unstyled, structural views of websites that are frequently mistaken
for final comps
Prototypes:
Working models of features that will later prove to be impossible to build
Design Reviews:
Formalized reviews of IA research that will subsequently be forgotten
by everyone
Final Report:
A thick compendium of knowledge that proves scientifically why
Information Architects are justified in adding another zero to the
budget.
--
Color me gone,
Davezilla
http://davezilla.com/
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