[Sigia-l] HCD 33% bad (was Human-Centered Design 99% bad)

Stewart Dean stew8dean at hotmail.com
Thu Jul 28 12:27:30 EDT 2005


Brian - good point.

First lets stick with user centered design for now (UCD) as used to define 
the user expeirence. I've never heard of HCD before and feel this town isnt 
bigenough for another TLA (three letter acrynomn).

I personaly don't see it as  seperating the users (or audience) from the 
experience but looking at a different aspect of what they do. The use of 
activities as described does appeal to me as it get down to what all users 
do and how they prefer to do it rather than getting side tracked with other 
aspects that can lead to a solution that works best for only some users 
based upon to fine a segmentation of the target users.

Stewart Dean

>From: "Brian Verhoeven" <BVerhoeven at caliber.com>
>To: "Stewart Dean" <stew8dean at hotmail.com>,<sigia-l at asis.org>
>Subject: RE: [Sigia-l] HCD 33% bad (was Human-Centered Design 99% bad)
>Date: Thu, 28 Jul 2005 10:29:40 -0400
>
>Maybe I am missing the point. (Actually, I am fairly certain that I have
>missed the point(99% for those number freaks out there.
>
>This is probably oversimplistic, by it seems that thread is trying to
>separate audience and purpose, when one of the first things that I
>learned about HCD, UCD, (insert your new catchy phrase here)is that
>Audience + Purpose= DESIGN.
>
>I really do not see how you can separate the two.
>
>bv
>





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