[Sigia-l] User Test Cost - Does this sound reasonable?
Christopher Gomez
generic at time.net.my
Thu May 27 04:07:00 EDT 2004
Listera wrote:
> It's hard to disagree with this. But my question is, why are developers
> getting involved in usability issues to begin with? The fundamental
> problem
> here is not that they don't quite understand usability issues (they don't
> have to since they are programmers after all),
I think it was a developer who said this line, "Oh <fill this in with
your own expletive> , these tele-type machines are a pain in the wrong
end. Why don't we replace these stupid punch cards with a 'command
prompt' on a cool box with a cathode ray tube in it, instead"?
And that was the first usability case study in the history of computing
sciences.
And to say there weren't any designers then to figure that out, would be
untrue. There were many qualified designers/artists around. Designers
(architects, artists, commercial print/packaging artists, comic book
artists, product designers, etc.) just never took programming and the
tech industry seriously. I suppose now the people who've been in the biz
longer (or feel that they've been continuing the tech heritage longer
than any) feel compelled to teach those who're still green (i.e. the
tech designers) a thing or two about tech products/solutions and get
them to see it their way. It's really an ego thing. And in many ways
it's a good thing because then people would actually sit down, like Lisa
said, and work on a better solution. I mean, afterall their egos
depended on it.
//-- Snip --// Listera //
but that they are disputing another professional (designer) whose jobs
it is to know these things.
//-- Snip --// Listera //
I think she sort of replied that here with the snippet below...
//-- Snip --// Lisa deBettencourt //
See, the thing is, since the UI is so visible, everyone has a hand in
it. It's not uncommon for many
team members to believe they know what's best for the design/product and
that they can predict usability issues.
//-- Snip --// Lisa deBettencourt //
So you're going to here a lot more people grumbling, complaining, etc
about why this doesn't work or that doesn't achive what it's suppose to
do and so on. Eventually it's not the developer... it's not the
designer. It's the team.
- Christopher Gomez
How do you improve the usability of underwear?
More information about the Sigia-l
mailing list