[Sigia-l] Usability Testing
Will Parker
wparker at channelingdesign.com
Mon Jan 22 21:11:54 EST 2007
On Jan 22, 2007, at 2:36 PM, Donna Maurer wrote:
> Oh, I wasn't implying that I should be the only person who works on a
> design. I truly believe in teamwork, and real user involvement*. I
> just
> don't believe that usability testing provides the best possible input.
> Particularly usability testing from someone uninvolved...
Oh, I agree. See my recent comments regarding levels of commitment in
consultants.
> And as for the number of people involved in a usability test, more
> really is better. I don't take individual comments and suggestions
> from
> participants - I want to see the main issues and patterns. I like
> conflicting evidence - gives me things to think about. But that is not
> possible with 4 participants.
'But DON NORMAN says to use FIIIVE!' };->
Actually, the smallest group of usability test subjects I've
personally seen was six, and that was because the PM had made it
clear he wasn't listening to advice from anyone who couldn't get him
fired. More usual at Microsoft and a few other places I've been was
eight to sixteen test subjects, with sixteen being the usual desired
size and ten being the mode on how many actually showed up.
> * I also don't think usability testing is real user involvement.
Usability testing is QA, not design input. The time for 'real user
involvement' comes *before* design, when product management
(including designers and planners, but lord help us please not
Marketing) goes out in the field and interviews a reasonably large
sample of presumptive users of the product about how they'd like to
conduct their lives around the aching void that the product will
presumably fill and the designer can presumably deliver.
That's the real validation stage, whether it's formally called that
or not. Do we really know the shape of the hole we think we can make
money and/or fix a problem by filling? Are we crazy, or are other
people aware of the same hole? Is the hole, which we think is there,
worth filling, yes or no?
Yes, you can attempt to validate the design by usability testing
after you've worked up some prototypes, but the serious mistakes come
from poor assumptions stemming from misreading the design domain, and
those are much harder to fix than any disjointed design flaws you'll
find in usability testing or public betas.
"Good" examples of bad designs that couldn't have been fixed by
usability testing:
- The Apple 'Cube Mac'
- The Microsoft Zune
- The Ford Edsel
- The Sony ATRAC file format
I'd say that each of these represent a serious mis-read of the 'hole'
-- the design domain -- that needed to be filled to accomplish the
company's goals.
- Will
Will Parker
wparker at ChannelingDesign.com
"The only people who value your specialist knowledge are the ones who
already have it." - William Tozier
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