[Sigia-l] Game Console Business Model (Was: WhatsWrongWithU)

Ziya Oz listera at earthlink.net
Mon Feb 12 14:24:10 EST 2007


Skot Nelson:

> In that case, keep in mind that the people buying them are the new users...the
> ones who are going to consume your staff's time and resources asking questions
> like "Where do I plug the mouse in."

Yes, and because they are *new* users they are also likely to buy new haw's
stuff. Not everything is created equal, some have much higher attachment
rates: the aforementioned iPod, for example, has already created a
multi-billion dollar accessory industry and a vibrant feedback loop.

----
Ziya

"If I had asked my customers what they wanted,
they would have asked for a faster horse." -- Henry Ford





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