[Sigia-l] is bad design a choice?
Dave Heller
dheller at gmail.com
Mon Oct 17 23:07:35 EDT 2005
Jared said, content trumps design, right?
Well, there are examples where that is not the case.
where the design helped bad content succeed.
of course there are also examples where good content was ruined by bad design.
it is all a balancing act and only a few extreme examples where
without balance there is success.
eBay as already noted is not worth our time discussing as it is not
the norm that most of us work with every day.
-- dave
On 10/17/05, Eric Scheid <eric.scheid at ironclad.net.au> wrote:
> On 18/10/05 4:30 AM, "Listera" <listera at rcn.com> wrote:
>
> >> Maybe, just maybe, content trumps "design"?
> >
> > Only a non-designer would separate the two.
> >
> > And someone explain to Google Maps, for example, why design has *not* made a
> > difference in providing virtually the same content that MapQuest had been
> > for a decade but with a superior design. And while you're at it, explain to
> > Apple's Ive why he should go back to Bondi Beach since people have
> > overwhelming chosen to listen to the same content through digital players
> > from companies that couldn't design their way out of a wet paper bag.
>
> Are you trying to say that, given the same content, different design makes a
> difference? Well ... d'uh!
>
> That's not addressing what Jared is saying though.
>
> e.
>
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--
David Heller
E: dheller (at) gmail (dot) com
W: www (dot) synapticburn (dot) com
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