[Sigia-l] Self organising Information (Was Data as Information)

Ted Han notheory at gmail.com
Tue Jun 28 13:31:59 EDT 2005


On 6/28/05, Reinoud Bosman <Reinoud.Bosman at mediacatalyst.com> wrote:

> A problem with adaptive interfaces like that is the positive
> self-reinforcement such systems suffer from. If
> typical-no-time-to-spend-user arrives at a site and sees something ranked
> number one then that's the way to go and the number one item gets an extra
> vote.
> 
> In ecosystems you have predator/prey equilibriums for that. Say you're a fox
> on an island with rabbits. Eat a lot of rabbits and the fox colony
> flourishes. But when all the rabbits are gone the foxes will starve and
> diminish. Which in turn is good for the rabbit colony.
> 
> Not sure how that could work with adaptive links though.. viral links? :)

MMORPGs have the same problem.  The more i've thought abuot them the
more i believe that MMORPG designers need to employ economists.

-T



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