[Sigia-l] Internal usability/UE teams
adamya ashk
adamya at gmail.com
Sat Jun 25 17:07:15 EDT 2005
Ziya wrote:
> time to reformulate the problem. (Start barking up another tree, as Ted
> would suggest, or start questioning if barking is the way to go at all, as I
> would....This may be difficult to grok for a corporate bean counter ...into the same old
> trap is beyond me.
>
> The *specific* skill set, experience, personality and work habits of both
> the designers and developers involved...And how easy it is to
> forget that when barking up the wrong tall object, as demonstrated.
My sympathies to the teams that you're on. What started of as a
sincere discussion has denigrated to mud slinging (well almost). I
shudder to think of the philosophical haranguing and bad tempered
mumbo-jumbo that people working with you must have to endure. Or,
perhaps you just reserve it for this list?
In the end however, I am beginning to get an amazing insight into the
way you think (and maybe) the way you approach this field. Contrary to
your earlier line "this is where design gets into trouble", I think
it's this attitude; this holier than thou, ask me the right question,
'I' will provide the answers attitude that gives designers and design
a bad name.
In my post I merely speculated and asked for opinions and experiences.
Instead of wasting so much time telling me to ask the right question
(in the process calling me a dog) you could have simply said that you
don't know (I am sure now that you don't), you don't care or simply
withheld from posting. Instead you indulge in self-glorifying
psuedo-intellectual repetition which wastes time, bandwidth and casts
a shadow on the field of IA and it's this that leads people astray.
I take no pleasure in saying the above; it saddens me. But it has to be said.
In the end those who have nothing to contribute will be known as such.
People share experiences whether you like it or not.
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