[Sigia-l] Re narrative in IA

Scott Paterson aisgp at earthlink.net
Tue Feb 22 12:26:17 EST 2005


Eric,
ok, I am beginning to see where your question is headed. But I still think this is not a new question by any means. But an interesting one to raise given the current glut of 3 column structures out there. Some of the sites I point my students at Parsons towards:

Blindspot by Darcey Steinke 
http://adaweb.walkerart.org/project/blindspot/
This is vintage work that explored narrative and framesets to great effect in the day.

Digital Fiction
http://www.dreamingmethods.com/page.asp?idno=1&textonly=0
A site I could easily imagine inspired by what started at adaweb years ago.

Willing to Try
http://www.willing-to-try.com/
Another vintage project inspired by choose your own adventure books


Re: ruth's response about wayfinding. Those ideas are indebted to the memory palaces I mentioned in my earlier post to Eric. For a quick read altho a bit out of date now, pick up Interface Culture by Steven Johnson. Also there is much debate about wayfinding these days amongst highway engineers with a few proposing their removal in favor of designing the physical environment in a way as to embed directionality or affordances. Examples include updating round-abouts, intersection paving methods, scale of lanes and curb redefinitions...the critique being that wayfinding distracts the eye from the temporal/spatial condition.

Best,
[sgp]



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