[Sigia-l] The 3 Factors of I/A
Richard_Dalton at Vanguard.com
Richard_Dalton at Vanguard.com
Wed Mar 5 13:49:32 EST 2003
jess at cognissa.com writes:
[ snip ]
> For your list I'd wonder about -
>
> - Similarity of Content (based on what? similarity is driven by
users
> and the business. Apples going with apples is fine, because users
> understand that. But on a stock photo site, maybe it should be Granny
Smith
> with other green things, and Red Delicious with other red things. Which
to
> choose depends on user and business goals.)
> - User Tasks (User Goals are more valuable)
> - Business Goals (definitely)
[ snip ]
Great points! The one above is something I think about a lot. You're
correct that the Similarity of Content factor is driven by the User
Tasks/Goals and/or Business Goals - in the example above if the User Goal
was "create a picture that matches my red room" then you'd group all red
things together, if the User Goal was "create a picture of things that
roll", then you'd group apples with other round things - both of those
groupings utilize attributes of the object that are immediately apparent
(color and shape) so you can reverse engineer possible groupings and their
associated User Tasks/Goals.
When a User Task/Goal cannot be reverse engineered from an object's
attributes, however, it becomes more important to consider User
Tasks/Goals first - for example, if my task in the above example was
"create a picture of a magic trick I saw on TV" - then i'd need to group
the apples with the bows and arrows - something which is completely
non-obvious from the attributes of each object.
Now I realize that the last example is fairly extreme and this obviously
doesn't work in all situations - especially those in which the User
Tasks/Goals are many, varied and not predictable - however, if you have a
situation in which your User's Tasks/Goals are few and predictable,
wouldn't you want to base your organization scheme on them?
- Richard Dalton
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