[Sigia-l] QTVR
Joe 10 Enterprises
joe at joe10.com
Wed Jul 10 20:51:07 EDT 2002
FW(little)IW, they are not truly 3D models, they're a grid of
overlapping bit-maps (which explains their file size) and a
sophisticated, mouse click-hold-and-drag driven swapping mechanism.
/Joe
At 3:39 PM -0400 7/10/02, Scott Paterson wrote:
>Just a qwik comment about QTVR.
>
>QTVR provides the ability to make object movies as well as panoramas. Object
>movies provide all the criteria Christopher is describing regarding the
>ability of the user to manipulate their perspective. Object movies, as the
>term sounds, are 3D models exported as .mov files. The interface is similar
>to the panoramas in that the user clicks and drags and I think zooming is
>possible. One big problem with object movies is file size. They're big
>suckers. I made a super simple example(150x150px @ 1.8MB) for you here:
>www.ramplab.com/proj/cube.mov
>
>[sgp]
>
>.
>----- Original Message -----
>From: "Christopher Fahey [askrom]" <askROM at graphpaper.com>
>To: <Sigia-l at asis.org>
>Cc: "'Listera'" <listera at rcn.com>
>Sent: Wednesday, July 10, 2002 2:57 PM
>Subject: RE: [Sigia-l] 3-D workflows
>
>
>> Ziya wrote:
>> > Do you consider QTVR 3D?
>>
>> I don't consider it a 3-dimensional dataset. QTVR is just a 2d image
>> with fancy scroll mechanisms and fancy distortion algorithms meant to
>> imitate a 3D perspective, but the data is still a "bitmap" of pixels
>> with X and Y (no Z) coordinates (ignoring for now the color dimension).
>>
>> > How about a globe that revolves on its own axis in front of
>> > you while you stay stationary?
>>
>> If the globe has relief mountains sticking out of it, and/or if the user
>> can directly control the rotation along the X, Y, and Z axes, then yes.
>> If it's just a rotating video loop, then no. The question is this: Is
>> the globe a 2D map projected onto a sphere, or is it a 3D dataset like a
>> CAD model.
>>
>> > Is the ability of the viewer to move physically and/or
>> > virtually in a given
>> > space relative to a specific object the sole differentiator?
>>
>> Yes, with a caveat: the user does not need to move their body, they
>> simply need to be able to move their *perspective* on the dataset.
>> Causing a 3D model of a tree to rotate is sematically the same as
>> walking around the tree. The differentiator, then, is the ability to
>> change perspective on the dataset.
>>
>> 2D images can be entirely grasped by just looking and not ever moving
>> the perspective. A QTVR image can convey the same information even if it
>> were just a still image of a panorama - if you think about it, the QTVR
>> technology actually inhibits the user's ability to view all the
>> information in the dataset! If one was able to (like the scene in blade
>> runner) look *behind* the objects depicted in a QTVR image, then it
>> might qualify as a 3D dataset.
>>
>> The viewer must be able to move and rotate their perspective in more
>> than 2 dimensions: X, Y, and Z. I'm not trying to set up some kind of
>> strict rule system about what is 3D and what is not - both of your
>> examples are clearly intended to blur the distinction between 2D and 3D
>> datasets, and hence to trip me up! I think we can agree that there is a
>> significant qualitative difference between an isometric projection of a
>> building that you can only look at and a scale model of a building that
>> you can stick your head into and peek around the corners.
>>
>> -Cf
>>
>> [christopher eli fahey]
>> art: http://www.graphpaper.com
>> sci: http://www.askrom.com
>> biz: http://www.behaviordesign.com
>>
>>
>>
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>
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