[Sigia-l] The fuzzy line btwn IA and Design

Anne Hjortshoj anne at optical.mindstorm.com
Mon Apr 29 16:23:28 EDT 2002


I believe that George was addressing the problems inherent in presenting
wireframes to clients, not to graphic designers.

-Anne

On Mon, 29 Apr 2002, Heller, David wrote:

> I think this is taking too protective a tact w/ visual designers.
> Create a working relationship and this isn't necessary. Work with them
> during YOUR design phase & theirs. You have expertise and they have
> expertise and the best expert product is the one where it is collaborative.
> Babying graphic designers to me is not a long term solution. Graphic
> designers are grownups and can handle looking at a basic vision wireframe
> and know what is their responsibility and what is yours.
> 
> -- dave
> 
> -----Original Message-----
> From: George Olsen [mailto:george.olsen at pobox.com] 
> Sent: Monday, April 29, 2002 1:05 PM
> To: sigia-l at asis.org
> Subject: Re: [Sigia-l] The fuzzy line btwn IA and Design
> 
> 
> At 10:44 AM -0400 4/29/02, PeterV wrote:
> >Have other people had this problem of clients confusing wireframes
> >(that are kept "un-visual-design-like") with visual design and 
> >questioning the relationship between both? Was it when you were 
> >presenting both?
> 
> Graphic designers have had this problem for years, albeit in different ways.
> 
> Aside from education, one trick is to actually *sketch* the 
> wireframes by hand. There's something about a hand-sketched look vs. 
> the crispness of computer-drawn lines seems to help most people it's 
> only a rough draft.
> 
> Of course, the time involved in hand-sketching isn't as practical -- 
> although one shortcut I've found is to do all your work on computer 
> then print out and trace over the wireframe on a new sheet of paper. 
> (If you want to be efficient, you print out the wireframe text in a 
> "handwritten" typeface, like Tekton, and trace the lines onto that.)
> 
> The down sides are that
> 
> * It's hand to use shading. (You can do cross-hatching, but it takes 
> some practice to vary weights and it takes time.)
> 
> * It's paper-based deliverable. (Yeah, you can scan it, but then it 
> creates a huge file. This incidently is the same problem with "hand 
> retouching" it in Photoshop.)
> 
> So still looking for a way to use a "mainstream" vector program that 
> can be roughened up to at least give the feel of hand-drawn. (Yes I 
> know about Denim, but don't have time to mess around with it.)
> 
> -- 
> ______________________________________________________
> George Olsen                           george at interactionbydesign.com
> User Experience Architect                                     310-993-0467
>                       http://www.interactionbydesign.com
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